Creating a Material

Overview

In the TilliT DO setup, the materials are referring to both the consumed and produced objects/items when running the assigned asset.

The materials to consume are often called the Bill of Materials (BOM) items and the produced material is called Finished Goods or Semi-Finished Goods.

Create a Material

To create a Material definition, go to Settings > Material Definition > Materials:

Click the Actions > Create button; this will open a new pop-up config window:

In the Create Material pop-up screen, complete the following;

  • ID - generated by TilliT. This cannot be changed.
  • Name - this is the text name of the material.
  • Group - sets the Material Group of this material.
  • Uom - sets the Unit of Measure of this material
  • Active - as an alternative to deleting config, you can enable or disable the material
  • Can Produce - this will define if the user can have an order assigned to this item. This also enables filtering the items on the selections; including the functionality to create an order against the defined material.
  • Can Consume - defines if this material can be used as a Material Component.
  • External ID - this is the unique material identification.
  • Barcode Reference - this is the material assigned GTIN or EAN code.
  • Default Run Rate - this is the nominal rate of the material running in the bottleneck.
  • Display Order - defines the order sequence for the material in the item list.

Click the Save and close button to finalise.

Once you have created a material, you will be able to set up it's Attributes, Tolerances and Components.

Next: Material Group

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